GABRIEL (GABE) DEVOLL
| 541-610-2940 | gabe.devoll@gmail.com | gabedevoll.artstation.com
Software’s:
Maya
Zbrush
Photoshop
Substance Painter
Level Design
Set Dressing
Lighting
Hard Surface Modeling
Texturing
Was contracted for the month of February to get NC3D's current project inside of Unreal Engine and get it real-time ready for all of their client needs.
Was responsible for:
Optimization
Textures
Set Dressing/Prop Placement
Foliage
Photoshop Work
Re-topoed and modeled every part of a shoe for Nadav.
The shoe needed to be animated so the re-topology had to be clean.
PYLON: ROGUE (September 21st 2017)
Responsible for:
Level design
Set dressing
Lighting and post processing
UI, splash Screens, and HUD