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Gabriel DeVoll
Gabriel DeVoll
Level Designer and Hard Surface Modeler
Portland, OR, United States

Summary

GABRIEL (GABE) DEVOLL
| 541-610-2940 | gabe.devoll@gmail.com | gabedevoll.artstation.com
Software’s:
Maya
Zbrush
Photoshop
Substance Painter
Level Design
Set Dressing
Lighting
Hard Surface Modeling
Texturing

Skills

3D ModelingSet DesignSet DressingWorld BuilderLevel Designer

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Freelance Artist at NC3D
    Portland, United States of America
    February 2018 - February 2018

    Was contracted for the month of February to get NC3D's current project inside of Unreal Engine and get it real-time ready for all of their client needs.

    Was responsible for:

    Optimization

    Textures

    Set Dressing/Prop Placement

    Foliage

    Photoshop Work

  • Freelance Artist at Nadav Meshoulam
    Portland, United States of America
    November 2017 - November 2017

    Re-topoed and modeled every part of a shoe for Nadav.

    The shoe needed to be animated so the re-topology had to be clean.

  • World Builder/Level Designer at Quantum Squid Interactive
    Tualatin , United States of America
    February 2017 - October 2017

    PYLON: ROGUE (September 21st 2017)

    Responsible for:

    Level design

    Set dressing

    Lighting and post processing

    UI, splash Screens, and HUD